{"id":31,"date":"2017-05-14T15:18:15","date_gmt":"2017-05-14T12:18:15","guid":{"rendered":"http:\/\/siteblog.tuc.gr\/eamerikanos\/?page_id=31"},"modified":"2017-05-14T16:09:55","modified_gmt":"2017-05-14T13:09:55","slug":"main-article","status":"publish","type":"page","link":"https:\/\/siteblog.tuc.gr\/eamerikanos\/main-article\/","title":{"rendered":"Inflation of currency in MMOs"},"content":{"rendered":"<p>In<strong> MMOs<\/strong> unlike the real world, money is printed from\u00a0 nothing, which results in the economy of the game becoming\u00a0 Hyper-inflated,<\/p>\n<p>in turn making the in-game currency useless and resulting in players using other things (like crystals or <a href=\"http:\/\/diablo.gamepedia.com\/The_Stone_of_Jordan\">rings<\/a>) as the currency.<\/p>\n<p><iframe loading=\"lazy\" title=\"MMO Economies - How to Manage Inflation in Virtual Economies - Extra Credits\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/W39TtF14i8I?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>The game developers try to combat that inflation is by creating money &#8220;sinks&#8221;, meaning places that players can pay in-game money to buy something or pay for a fee<\/p>\n<p>resulting in the game &#8220;burning&#8221; that money removing them from the total, those money sinks are consumable items like potions or limited buffs and ammunition, repair fees on equipment or having a mass destruction of items or fees for using in-game services like the auction house or having a guild, this strategy tho can only go that far before becoming a detriment to the game.<\/p>\n<p>Some companies tried using real world methods in order to save the currency,\u00a0 things like giving the in-game currency real world value.<\/p>\n<p>All these methods aren&#8217;t perfect and can&#8217;t completely save the economy of an MMO but as time passes more and more strategies are going to emerge and maybe the problems will get solved.<\/p>\n<p><iframe loading=\"lazy\" title=\"MMO Economies - Hyperinflation, Reserve Currencies &amp; You! - Extra Credits\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/sumZLwFXJqE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>This is a very simplistic article about this complicated matter, if you want more info on this topic go to this <a href=\"http:\/\/www.gamasutra.com\/view\/feature\/134576\/virtual_economic_theory_how_mmos_.php?print=1\">link<\/a> and if you liked the videos go to <a href=\"https:\/\/www.youtube.com\/channel\/UCCODtTcd5M1JavPCOr_Uydg\">Extra Credits<\/a> on youtube to see more of them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In MMOs unlike the real world, money is printed from\u00a0 nothing, which results in the economy of the game becoming\u00a0 <span class=\"ellipsis\">&hellip;<\/span> <span class=\"more-link-wrap\"><a href=\"https:\/\/siteblog.tuc.gr\/eamerikanos\/main-article\/\" class=\"more-link\"><span>Read More &rarr;<\/span><\/a><\/span><\/p>\n","protected":false},"author":209,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-31","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/siteblog.tuc.gr\/eamerikanos\/wp-json\/wp\/v2\/pages\/31","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/siteblog.tuc.gr\/eamerikanos\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/siteblog.tuc.gr\/eamerikanos\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/siteblog.tuc.gr\/eamerikanos\/wp-json\/wp\/v2\/users\/209"}],"replies":[{"embeddable":true,"href":"https:\/\/siteblog.tuc.gr\/eamerikanos\/wp-json\/wp\/v2\/comments?post=31"}],"version-history":[{"count":7,"href":"https:\/\/siteblog.tuc.gr\/eamerikanos\/wp-json\/wp\/v2\/pages\/31\/revisions"}],"predecessor-version":[{"id":47,"href":"https:\/\/siteblog.tuc.gr\/eamerikanos\/wp-json\/wp\/v2\/pages\/31\/revisions\/47"}],"wp:attachment":[{"href":"https:\/\/siteblog.tuc.gr\/eamerikanos\/wp-json\/wp\/v2\/media?parent=31"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}